You are a journalist. Your boss sends you to a small town of Tundel to interview the mayor.
Before the trip you have to gather all the necessities.
You have to give a ticket to a conductor on the platform.
… Here you go!
You arrive to Tundel.
The game starts on the platform. You have only $24 at you disposal, so spend the money wisely. Complete the tasks, collect things like bottles and cigarette packs, etc. The inventory is limitless.
Pay attention to everything – all the writings, announcements and trash cans. Let’s peek at the trash can.
Take everything you can.
On the sheet of paper we see the number of the box in the locker room and a part of the code.
Enter the terminal. Talk to the tramp:
He asks for lemonade and a sandwich. After receiving them he says that the mayor lives outside the town, on his own island. Air plain is the only way to get there. In the cash register you learn that you can buy an airline ticket in the airline ticket counter.
Open the map to find the its location.
Go to airline ticket counter.
The cashier says that you have to show a special admission card to by a ticket to the mayor’s island.
Open your entries to learn where you can get the admission card. You can receive it from an Egyptian who lives at 33 Balding St.
The Egyptian agrees to exchange the admission card for an ancient papyrus.
Open your entries to learn that a papyrus is kept in the library:
Go to the library.
The librarian asks you for eye-glasses that can be bought in the pharmacy. Go to the pharmacy:
Buy the eye-glasses, give them to the librarian and buy a papyrus.
Give over the papyrus to Egyptian, open the safe.
Find the WC. It is in the egyptologist’s yard (to the right).
Open and enter the WC.
Take the admission card…
Taking it you got into a poo.
Now you have to wash it off and clean the admission card in any water supply. For example, in the fountain near the railway terminal.
After washing off the admission card, you bring it to the airline ticket counter.
After taking the card, the cashier asks you for 1264$ to buy an air ticket.
Now your objective is to scratch up the needed sum!
Use all the means to earn money. Collect bottles and cigarette packs, gamble and make bets… Do everything to collect to raise enough money to buy the ticket.
Below we describe only one of the numerous variants to reach the goal.
Let’s start from the terminal.
Find a shaver for the tramp.
Go to the barber’s. Put together s shaver from the parts lying in the trash can.
Give it to the tramp to earn $20. Talk to the officer near the lockers room of the terminal. He asks you to show your ID. After seeing it he asks you for a receipt. It is in the asphalt pit.
Take the receipt and give it to the officer. Now you can enter the locker room.
Enter the locker room. Find the box mentioned on the sheet of paper which you found in the trash can on the platform. Try and guess two last figures of the code. The code is 4646.
Take the money go add another $183 to your account.
Leave the terminal to meet an artist. Talk to him. He asks you for a ruler.
It can be bought in the stationery. This place is marked with a cross on the town map. Buy the ruler. Give it to the artist to receive $20.
Now the artist asks you for some purple pain that can be obtained in Ferelli’s garage. Go there…
Click on the paint jars on the shelves… Blend blue and red colors to receive purple. Give it to the artist to get $20.
Click UP arrow. You see a wallet and try to take it.
But the it disappears in the bush, and a boy laughs at you. In order to take the
wallet you have to cut the rope with garden shears. Go to the gardener’s house. Take the shears, apply them to the wallet. You receive $32. Let’s turn right to find another task…
Go right once again. Open the door. You see a door in front of you.
Ring the doorbell.
Talk to the old woman and enter the flat. The woman asks you to find the missing buttons which must be in the next room. Click left arrow. Open the freezer. Find the buttons and give them to the old woman. Now she asks you to fix the TV-set. Click the TV-set. Few parts are missing. Go to the House of Radio to get them.
Click the door to enter the House of Radio. Look for needed parts in the box on the floor. Find all the parts and go back. Fix the TV-set to receive $17.
Leave the flat and climb the stairs. Ring the bell and enter the flat.
Talk to the strange knight. He lacks a sword, so, we go away to find some.
A sword can be found in the Cinema House.
Go to the Cinema House.
The crew won’t help you until they can shoot a beer commercial. The beer won’t froth, but a shaving foam could help the situation. Go to the barber’s.
Enter the barber’s and take the shaving foam.
Return to the shooting ground and apply the foam to the beer.
The director is happy and asks you to get a script of Titanic. You can find it in the library.
Go to the library and buy the script. Give it to the director to get $160. Now he asks you to bring the the shooting properties from the next room.
Here you also find a sword. Find the needed thing in the properties box. Give them to the director to get $20.
Give the sword to the strange knight. You get $73.
Descend to the street and click UP arrow:
Enter the house #70. The door you see on the ground floor leads to Prof. Shultzman’s appartment. We’ll return here later. Let’s climb the stairs.
Ring the doorbell. They ask you the password. It is kept in the locker room. The box number and the code are written on the WC wall in the terminal.
Go the the terminal WC. The booth is taken by a man who suffers runs. So, to make him leave you have to bring him the pills from the pharmacy…
Go to the pharmacy, buy the needed pills and give them to the poor man.
He leaves the WC booth, and you can read the writing on the wall.
Now you know the the number and the code of the box in the locker room.
Go to the locker room and take the password. Go back to the armored door and show the password to the periscope.
You find yourself in the soldier’s flat who seems a bit crazy. He suggests you to have a shooting practice.
Go to the next room.
You receive $1 for each target you hit.
Shooting gallery is a location where you can always earn money. When all the targets are hit, the location closes. Next time you enter the location, they are on their places again. Go back to the soldier. He asks to bring him a tactic ruler. Go to the stationery and buy a tactic ruler. The soldier gives you a new task. Go to the next room and make a bomb.
Make a bomb and return to the soldier. He doesn’t need it, but it will come up handy. As the soldier now asks for a nuclear missile, you assume that he has gone mad and needs treatment. Go to the pharmacy and buy pills for manias.
The treatment earns you $213.
Descend to the street and enter the house #59. Ring the door and enter the flat. Talk to the semitransparent man. He says that it is the revenge of Prof. Shultzman for tearing his woman’s photo. Go to the next room to assemble it.
Click on the table. Restore the photo and give it to the ghostly man. He asks you to return it to Shultzman in exchange for the cure.
Go to Shultzman’s apartment. Ring the door and enter the flat. Talk to Prof. Shultzman. When you ask the Professor for some recipe, their list appears on the right. Just click the title of the needed one. This time it’s transparency remedy. Shultzman asks you for his woman’s photo in exchange. Give it to him.
You get the recipe and now need to find all the ingredients.
This time these are film developer, lens, cement and a gum. Click the recipe to put it into the inventory. You can check it any time if you click it in the inventory or in My Entries. You start collecting the ingredients. Go to the House of Radio to get the film developer. The cement is on the building ground.
Take the cement and a crowbar. A glass lens can be taken in the astronomer apartment. He lives at 16423, 23 Switched Bulbs St.
Enter the house #23. You see the door to the flat #890. Ring the bell and enter the apartment. The girl is in a hurry and asks you to find her make-up. Go to the room on the right. Complete the HO scene to get $23. Climb the stairs, as you are still searching for a lens.
You see a boarded door. Apply a crowbar to it to enter the flat.
The astronomer be indignant at your breaking in. Give him a telescope to calm him down.
Go to the next room, assemble the telescope and give it to the astronomer. Now he needs a star catalogue which can be bought in the library.
Go to the library, buy a catalogue and receive the lens in exchange.
Finally, the gum can be found on Plain street.
As you come up, you see and old man stuck to a bench. Click the gum to help him. Take the gum. Now you have all the needed ingredients.
Go to Prof. Shultzman. You will have to prepare all the potions yourself.
Go to the room on the left. Here is a special device for making potions. If you have any recipes in your inventory, they appear on the screen. As you click the needed recipe, it unfolds on the right. Put all the ingredients from the inventory to the cauldron. The ingredients are ticked in the recipe as you add them to the cauldron. You can’t put wrong ingredients in the cauldron. After adding them all you pull the lever. Take the potion and give it to the ghostly man.
You receive $21 for completing the task.
Let’s find new tasks to earn more money. Descend to the street and go right up to the house #65. As you enter the house you see an iron door. Switch the toggle and enter the flat.
Talk to the strange astronaut. He asks for a sticky tape to fix the “jets” of his rocket. Go to the stationery to buy the sticky tape and give it to the astronaut.
Now he needs a drill, a perforator and a screw. Go to Ferelli’s garage to buy a drill.
A perforator and a screw can be found under the hood of a blue car standing on the corner of houses #71 and #18.
Go there and open the hood.
Give the astronaut all he needs (+ $61). Go away to find new tasks…
Go to the yard on the left. Enter the hospital. Climb the stairs.You see three doors. Open the right one.
The man in plaster asks to help him and buy a medicine for rhinitis.
Buy the pills in the pharmacy and bring them to the man in plaster (+ $17).
Leave the room and go to the dentist.
An old man was sitting behind the door. He thought the opened door would pull an aching tooth, but lost his jaw instead. Bring him another jaw.
Go to 49, 71 Half-Central St. and try to take a jaw lying in the glass.
Its owner wakes up and doesn’t let you take it.
Go to the barber’s to take the scissors.
Return to the bedroom, cut the rope and take the jaw.
Give the jaw to the old man in the dentist’s room (+ $17).
Go back and turn left.
The surgeons try to defuse a bomb and need a screwdriver and tweezers.
Go to Ferelli’s garage to buy a screwdriver. Go to the Barber’s shop to take the tweezers. As you return to the surgeons, they ask you to defuse the bomb.
Use the instruction to complete the task. In case you do, you receive $20.
Searching for new tasks, you turn left from the terminal square.
Enter the house #71 and climb the stairs. A branch prevents you from entering the flat. Go to Ferelli’s garage to buy a hand saw.
Saw the branch and enter the flat. The woman asks you to help her put everything to its place in the next room. Complete the mini-game using the outlines of the objects and return to the hostess (+ $17).
Descend to the street and enter the house #18.
You see the flat #649. Meanwhile let’s climb the stairs.
Draw away the curtains and enter the flat.
Talk to the man in the turban. He can’t reach nirvana without a hookah.
Go to the next room, assemble the hookah and give it to the man in the turban (+ $7). Now he asks you for a special smoking blend.
Go to Shultzman to receive the recipe. Collect acetone, tobacco, a cornflower and an amanita to prepare the blend.
Tobacco is in the gardener’s cart. Go to 85, Nowhere St. and zoom in the cart.
Take tobacco leaves and a cigarette pack (we’ll turn to it later).
Enter this house to take an amanita.
Go to the House of Radio and take acetone.
Go to the park and pick a cornflower. Go to Shultzman to prepare the blend just as we made the previous remedy. Take the smoking blend and give it to the man in the turban (+ $17). He needs a match to burn the blend. A match is under the hood of the blue car. Click a stone to light the match and burn the hookah (+ $52).
A match is under the hood of the blue car. Click a stone to light the match and burn the hookah (+ $52).
Go to the house #72. Enter the flat #87.
A mom can’t feed her baby. We need to obtain a bottle with a nipper.
Buy a bottle of milk in the groceries. Buy the nipper in the pharmacy.
Open your inventory, click the nipper and and apply it to the bottle.
Give it over to the mom. The child is still. Get 34$ for hard toils.